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Vokabulantis
Vokabulantis










vokabulantis

It’s a lighthearted commentary on consumption and language, and an incredibly effective image. It consists of 10 boxes of medicine labeled with different parts of speech - such as verb, preposition or adjective - and containing instructions for their recommended uses. Søndergaard has been a staple of the Danish poetry and art scene since the 1990s, and one of his most famous installations is called Ordapoteket, or WordPharmacy. “He has dealt with and worked artistically with these themes for years and years.” “The third and less public pillar of the production besides Wired Fly Animations and my game development studio, Kong Orange, is the poet and artist Morten Søndergaard,” Ravn said. There’s one detail that Ravn left out, though. Kong Orange founder and CEO Esben Kjær Ravn has been active on the Vokabulantis Kickstarter page, regularly posting updates and answering backers’ questions, and the campaign itself is packed with information about the story, mechanics and puppet-making process. It’s been in development since 2018, and it’s approaching the end of a Kickstarter campaign that’s raised well over its goal of €70,000.

vokabulantis

The game comes from Felix the Reaper studio Kong Orange and Danish stop-motion house Wired Fly Animations. They’re stuck in this moment and this world, unable to verbally express themselves, until they can restore language to Vokabulantis. Just as Karla and Kurt are about to confess their true romantic feelings for each other, they find themselves mouthless and trapped in Vokabulantis, a vast and ravaged place.

VOKABULANTIS SKIN

Where their lips should be, flat skin stretches from cheek to cheek. Vokabulantis is a stop-motion, co-op video game starring Karla, a young girl with long braids trailing from the hood of her red raincoat, and Kurt, a boy with a poofy green jacket and wispy, flaxen hair. It’s hard to put into words, which is entirely perfect. However, the environments in Vokabulantis look slightly different from classic stop-motion movies - gritty and tactile, yet static and matte. At first glance, it doesn’t look like a video game at all, with hand-built puppets clambering up deliciously detailed sets, limbs as slender and fluid as those in Coraline or The Nightmare Before Christmas. There’s something special about Vokabulantis.












Vokabulantis